Posts Tagged - ShaderLab

Shenanigans with Shaders

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For those of you who love rabbit holes, learning graphics programming is a pretty deep one. There’s always some new thing to learn, there’s a bunch of different new languages and toolsets to know, and on top of all that, there’s math. Like anything else in programming, you pick up momentum with each new thing you build, so I found a tutorial and started making shaders. I know very little about this. However, I’m writing what I’m learning, so don’t come for me if I’m off on anything.

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